Pole War and Dwarfs in the House Games
2 games in a plastic box….Pole War: the game of quick draw, your mission…collect the most cards, your means, beat the other players with the longest poles! Dwarfs in the House: can you see the dwarf? is he in front or on top? Is he wearing a blue hat or an orange one? Match the cards and win the game
$16.50Add To Basket
Qwitch Game
Qwitch Game
THE QUICK – SWITCH GAME !
Qwitch is the exciting game in witch 3-5 players race to play cards in sequence. But watch out! Letters and numbers up, down or stay the same…and switch at any time. Be the first player out of cards to win.
ages 7 to adult
$24.00Add To Basket
Rush Hour Traffic Jam
Rush Hour Traffic Jam
Rush Hour is a premier sliding block game designed to challenge your sequential- thinking skills (and perhaps your traffic officer aspirations as well). There a 40 challenge cards and four levels of play……drivers start your engines and happy motoring!
Ages 8 to adult
$34.00Add To Basket
SLAPZI
SLAPZI
SLAPZI is all about speed! be the first to get id of all five of your picture cards. Everyone is dealt 5 cards which they lay in front of themselves. The deck of clue cards is then placed in the centre, face down. Any player flips over the top clue card and places it in the centre. Everybody quickly looks at their cards (both front and back) to find a picture that fits the clue card. example! if the clue card reads, “it’s round” players could slap down a picture of a basketball, the Moon< a coin, etc. The first player to slap one of their picture cards on top of the clue card gets to discard that picture card. A new clue card is flipped over and play continues. The first player to get rid of all five of their picture cards wins the game Ages 5 to 99
$30.00Add To Basket
Small Magnetic Labrynth
A great size to use a s a fidget toy! A maze is a path or collection of paths, typically from an entrance to a goal. The word is used to refer both to branching tour puzzles through which the solver must find a route, and to simpler non-branching patterns that lead unambiguously through a convoluted layout to a goal. The first recorded maze in history was the Egyptian Labyrinth. Herodotus, a Greek traveler and writer, visited the Egyptian Labyrinth in the 5th century, BC.